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        16-05-2006 
      A faster x64 compile is available. 
      
        - The previous compile was a debug compile
 
        - No version number change !
 
       
       06-05-2006 
      Snitch 1.6.2 available. 
      
        - Winboard protocol fixes only
 
        - No eval or search changes
 
       
       06-05-2006 
      Snitch 1.6.1 available. 
      
        - Asymmetry bug in rook evaluation fixed
 
        - Asymmetry bug in king safty evaluation fixed
 
        - WB protocol bug fixed. (This one haunted snitch for quite a while, made it freeze at the end of a game)
 
	- Outpost evaluation added
 
	- Knight evaluation tuned
 
	- Bishop evaluation tuned
 
	- Space evaluation added
 
       
       10-03-2006 
      Snitch 1.4.5 available. 
      
        - MultiPV mode added
 
        - Several minor search and eval tunings
 
        - General code cleanup
 
       
       12-01-2006 
      Snitch 1.2.4 available. 
      
        - Bugfix: Bug in time control introduced in 1.2.x (forfeit on time) removed
 
       
       06-01-2006 
      Snitch 1.2.2 
      
        - Some minor bugfixes
 
        - Minor eval changes
 
        - General speedup
 
       
       17-11-2004 
      Snitch 1.0.8 
      
        - Removed bug that made Snitch hang sometimes after end of game
 
        - Better moveorder
 
        - Qsearch pruning changed
 
       
      
      10-07-2004 
      Snitch 1.0.4. 
      
        - Removed super-verbose UCI info that slowed Snitch down under some 
          UCI-GUIs 
 
       
      09-28-2004 
      Snitch 1.0.0 
      
        - Completely new engine
 
        - slower but stronger than Hagrid
 
        - See here for a detailed 
          comparison 
 
       
      07-23-2002 
            Hagrid 0.7.56 available. 
            
              - Minor bugfixes
 
              - Evaluation tuning
 
             
            06-22-2002 
            Hagrid 0.7.47 
            
              - UCI Bugfix: Hagrid pondered with the latest 
                Fritz interface only. Now UCI-pondering should work with other 
                UCI-GUIs as well.
 
             
            
            06-16-2002 
            Hagrid 0.7.45 
            
              - Added Winboard pondering
 
              - Evaluation Tuning
 
              - Several minor bugs removed
 
             
            
            04-13-2002 
            Hagrid 0.7.2 
            
              - Tablebase support for Nalimov tablebases (compressed or uncompressed).
 
              - Fixed bug in pawn-hashing.
 
              - Some evaluation tuning.
 
              - Should play much stronger than previous version.
 
               
             
            04-01-2002 
            Hagrid 0.6.34 
            
              - Fixed bug that crashed hagrid when using incremental time under 
                Winboard.
 
              - Added / bugfixed some winboard features:
 
                Move now 
                Analyze 
                Claims draw on 3 fold repetition / 50 move rule 
                Resigns  
             
            
            03-31-2002 
            Big opening book now available in  
              download area.  
            03-30-2002 
            Hagrid 0.6.32 
            
              - Fixed bug in hashtable update.
 
              - Replaced buggy book file with working one.
 
             
            03-24-2002 
            This site was born to make Hagrid available 
              to public. 
            March 2002 
             I started implementing the UCI protocol to 
              make Hagrid run under Fritz GUI. Now, end of march, Hagrid should 
              play somewhere between 2100 and 2200 ELO. 
             Jan. 2002 
            First two month of 2002 were mostly dedicated 
              to implementing several Winboard features. The only real improvement 
              was the use of null-moves which gained several ELOs.  
              After several month of developing a nameless engine I decided it 
              needs an name now, and here we are: Hagrid was born. 
             
            October 2001 
            The first running version was full of bugs making 
              it play really bad (around 1800ELO) or even crash. It took me several 
              weeks to find the really big ones and Im not sure if I will 
              ever find all of them. End of 2001 I had a Winboard engine playing 
              reasonable chess at about 2000 ELO. 
            September 2001 
            September 2001 I took first interest in computer 
              chess. After some disappointing experiments with my own thoughts 
              about how to write a chess program (I thought of saving the complete 
              game tree in memory) I began to collect information around the web 
              on how to do it better. Some days later - knowing much more on how 
              to do it the right way - I started writing my own chess engine. 
             
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